Settings

26.1.2JASM 0.6.8

Every number and switch JASM lets you change, in the order the config screen shows them.

Changing a value

Where the values are kept

World rules

These are in jasm-server.toml. Each heading below is one screen under World rules.

Preset

SettingKeyWhat it does
PresetpresetFills in many of the numbers below at once: Relaxed, Standard or Hardcore. Picking Standard sets them all back.

Decks

SettingKeyWhat it does
Power per item moved (FE)energyPerItemFE a Deck uses for each item that goes into or out of its wafers.
Send blocks per secondsendBlocksPerSecondHow many blocks a Deck to Deck trip covers each second.

Wafer slots is a screen inside Decks. Lowering a number never deletes a wafer: the extra ones wait in the Deck to be taken out.

SettingKeyWhat it does
Starter DeckstarterWafer slots in a Starter Deck.
Basic DeckbasicWafer slots in a Basic Deck.
Advanced DeckadvancedWafer slots in an Advanced Deck.
Elite DeckeliteWafer slots in an Elite Deck.
Ultimate DeckultimateWafer slots in an Ultimate Deck. Past 24, the Deck's wafer panel gets pages.

Power

SettingKeyWhat it does
Terminal drain (FE/t)terminalDrainFE an Encoding Terminal uses each tick.
Rack drain (FE/t)rackDrainFE a Recipe Rack uses each tick.
Server drain (FE/t)serverDrainFE a Crafting Server uses each tick on its own, busy or idle.
Port drain (FE/t)portDrainFE an Access Port uses each tick.
Basic Processor use (FE/t)basicProcessorDrainFE each Basic Processor adds to its server's use each tick.
Adv. Processor use (FE/t)advancedProcessorDrainFE each Advanced Processor adds to its server's use each tick.
Elite Processor use (FE/t)eliteProcessorDrainFE each Elite Processor adds to its server's use each tick.
Resonator drain (FE/t)resonatorDrainFE a powered Crystal Resonator uses each tick.
Foundry drain (FE/t)foundryDrainFE the Crystal Foundry uses each tick while it grows.
Battery: Basic Bitling (FE)batteryBasicFE a Basic Bitling's own battery holds.
Battery: typed Bitling (FE)batteryBitlingFE a typed Bitling's own battery holds.
Battery: Nibbling (FE)batteryNibblingFE a Nibbling's own battery holds.
Battery: Byteling (FE)batteryBytelingFE a Byteling's own battery holds.
Most blocks in a BatterybatteryMaxBlocksMost blocks one Battery may have. A block that would join up a bigger one can't be placed.
Battery capacity bonus per block (%)batteryCapacityBonusExtra room in each Battery block for every block in its group, in percent. A lone block has no bonus.
Battery charging slot base (FE/t)batteryChargeBaseFE each tick a Battery's charging slot gives an item, before the size bonus.
Battery charging slot per block (FE/t)batteryChargePerBlockExtra FE each tick the charging slot gives for every block in the Battery.
Battery charging slot max (FE/t)batteryChargeMaxMost FE each tick the charging slot gives, however big the Battery is.

Autocrafting

SettingKeyWhat it does
Craft tickscraftTicksTicks one craft takes on a Crafting Server, on every Processor tier.
Max requestmaxRequestMost items one crafting request may ask for.

Chips and Bitlings

SettingKeyWhat it does
Seeded wear chanceseededWearChanceChance that a Seeded Amethyst wears down one stage each time a Data Crystal bud grows on it.
Resonator intervalresonatorIntervalTicks between the extra growth tries a Crystal Resonator gives each plant or budding block it touches.
Resonator wear chanceresonatorWearChanceChance that a Seeded Amethyst wears down one stage each time a Crystal Resonator's extra growth makes a bud grow.
Foundry crystals per seedfoundryCrystalsPerSeedData Crystals, cut straight into Blank Chips, that the Crystal Foundry grows from one Crystal Seed.
Typed: own-type chanceoddsOwnTypeBitlingChance a typed Bitling makes chips of its own type. The other two types share the rest.
Basic: Advanced chanceadvancedChanceBasicChance a chip made by a Basic Bitling comes out Advanced.
Typed: Advanced chanceadvancedChanceBitlingChance a chip made by a typed Bitling comes out Advanced.
Nibbling: Advanced chanceadvancedChanceNibblingChance a chip made by a Nibbling comes out Advanced.
Chips before a typed Bitling grows uptrainingBitlingChips a typed Bitling must make before it can grow up.
Chips before a Nibbling grows uptrainingNibblingChips a Nibbling must make before it can grow up.

Network Brain

The three lists start with a lone Network Brain, then a tower of 1 floor, 2 floors, and so on. A taller tower uses the last entry.

SettingKeyWhat it does
Machines without a brainlimitWithoutBrainMachines a network may hold without a working Network Brain.
Most floors in a towermaxFloorsFloors one brain tower may have. Floors stacked past this make a tower of their own.
Machines by floorsmachinesList: machines a network may hold with a brain or a tower.
Power use by floors (FE/t)drainsList: FE a whole tower uses every tick.
Power held by floors (FE)poolsList: FE a whole tower holds in one shared pool.
No machine limitnoMachineLimitEvery network holds any number of machines, with or without a Network Brain. Brains still use power.
Machine limit multipliermachineMultiplierMultiplies every machine limit above, the one without a brain too.

Wild Bitlings

SettingKeyWhat it does
Spawn rate (%)spawnRateHow often a growing Seeded Amethyst draws a wild Bitling over, in percent of normal. 0 means never.
Diamond trades give amethyst blocksdiamondAmethystDropWild Bitlings accept diamonds and leave a Block of Amethyst. Off: they refuse diamonds without taking them.
Basic Bitling recipebasicBitlingRecipeLets players craft a Basic Bitling from Logic Chips, Memory Chips and an iron ingot, for worlds without wild Bitlings.
Follow rangefollowRangeBlocks away a player can get before a wild Bitling stops following them.
HealthhealthHealth of a wild Bitling, 2 per heart.

Bays

SettingKeyWhat it does
Cycle tickscycleTicksList: ticks one bay action takes with no Speed Upgrades, then one, two and so on. Extra upgrades use the last entry.
Energy capacity (FE)energyCapacityFE each bay holds.
Tank bucketstankBucketsBuckets each bay's tank holds.
Demolition cost/point (FE)demolitionFePerPointFE the Demolition Bay uses for each point of a block's break cost.
Demolition scoop cost (FE)demolitionScoopCostFE the Demolition Bay uses to scoop one bucket of fluid.
Deployment cost (FE)deploymentCostFE the Deployment Bay uses for each block placed, fluid placed or stack thrown.
Drop entity limitdropEntityLimitThe Deployment Bay's drop mode pauses while this many entities are near it.
Drop entity radiusdropEntityRadiusHow far, in blocks, the Deployment Bay's drop mode looks for those entities.

Features

Each one turns a part of JASM on or off for the world.

SettingKeyWhat it does
Deck to DeckdeckToDeckDeck to Deck sending. Off: nothing new can be sent, but trips already on their way still arrive.
BaysbaysThe Deployment and Demolition Bays. Off: they can't be crafted, and placed ones stop working but keep their contents.
Combustion GeneratorsgeneratorsThe Combustion Generators. Off: they can't be crafted, and placed ones stop burning but keep their fuel and charge.

My settings

These are your own, in jasm-client.toml. They don't change with the world.

Screens

SettingKeyWhat it does
Deck grid heightdeckSizeHeight of the Deck screen's item grid.
Deck sortdeckSortWhat the Deck screen sorts its grid by.
Deck sort ascendingdeckAscendingSorts the Deck screen's grid from smallest to largest, or A to Z.
Sync Deck search with JEIdeckSearchSyncWith JEI installed, the Deck's search and JEI's search show the same text.
Fold bay filtersbayFilterCollapsedFolds the filter away on bay panels.

Sounds

SettingKeyWhat it does
Mute the Demolition Bay laserbayLaserMutedSilences every Demolition Bay's laser.